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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_3d0dfd3160b31ffa512c49330ac8d646.html">sc2api</a></li>  </ul>
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<div class="title">sc2_action_raw.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;sc2_common.h&quot;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__typeenums_8h.html">sc2_typeenums.h</a>&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesc2.html">sc2</a> {</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="classsc2_1_1_action_raw.html">   10</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_action_raw.html">ActionRaw</a> {</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;    <span class="comment">// Note: Target types are mutually exclusive.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;    <span class="keyword">enum</span> TargetType {</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;        TargetNone,                     <span class="comment">// No target generally means &#39;self&#39;, e.g., a order to make a unit.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;        TargetUnitTag,                  <span class="comment">// The target is a unit tag, could also be a snapshot in the fog-of-war.</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;        TargetPosition                  <span class="comment">// The target is a point.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    };</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability_id_;              <span class="comment">// The stable id that describes the ability link and ability index.</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    std::vector&lt;uint64_t&gt; unit_tags_;   <span class="comment">// Units this action applies to. In normal use, this would be the currently selected units.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    TargetType target_type_;            <span class="comment">// Which target fields are valid.</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    uint64_t target_tag_;               <span class="comment">// Valid only when target_type_ == TargetUnitTag.</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> target_point_;              <span class="comment">// Valid only when target_type_ == TargetPosition.</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <a class="code" href="classsc2_1_1_action_raw.html">ActionRaw</a>();</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;};</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">typedef</span> std::vector&lt;ActionRaw&gt; RawActions;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;}</div><div class="ttc" id="structsc2_1_1_point2_d_html"><div class="ttname"><a href="structsc2_1_1_point2_d.html">sc2::Point2D</a></div><div class="ttdef"><b>Definition:</b> sc2_common.h:41</div></div>
<div class="ttc" id="namespacesc2_html"><div class="ttname"><a href="namespacesc2.html">sc2</a></div><div class="ttdef"><b>Definition:</b> sc2_action_raw.h:8</div></div>
<div class="ttc" id="sc2__typeenums_8h_html"><div class="ttname"><a href="sc2__typeenums_8h.html">sc2_typeenums.h</a></div><div class="ttdoc">A list of enums provided for your convenience. </div></div>
<div class="ttc" id="classsc2_1_1_s_c2_type_html"><div class="ttname"><a href="classsc2_1_1_s_c2_type.html">sc2::SC2Type&lt; ABILITY_ID &gt;</a></div></div>
<div class="ttc" id="classsc2_1_1_action_raw_html"><div class="ttname"><a href="classsc2_1_1_action_raw.html">sc2::ActionRaw</a></div><div class="ttdef"><b>Definition:</b> sc2_action_raw.h:10</div></div>
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